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NVIDIA GRID Beta Testing on SHIELD - An Optimistic First Hands On

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Over the weekend NVIDIA released a December update for the SHIELD Android mobile gaming device that included a very interesting, and somewhat understated, new feature: Beta support for NVIDIA GRID.  

You have likely heard of GRID before, NVIDIA has been pushing it as part of the companies vision going forward to GPU computing in every facet and market.  GRID was aimed at creating GPU-based server farms to enable mobile, streaming gaming to users across the country and across the world.  While initially NVIDIA only talked about working with partners to launch streaming services based on GRID, they have obviously changed their tune slightly with this limited release.

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If you own a SHIELD, and install the most recent platform update, you'll find a new icon in your NVIDIA SHIELD menu called GRID Beta.  The first time you start this new application, it will attempt to measure your bandwidth and latency to offer up an opinion on how good your experience should be.  NVIDIA is asking for at least 10 Mbps of sustained bandwidth, and wants round trip latency under 60 ms from your location to their servers.

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Currently, servers are ONLY located in Northern California so the further out you are, the more likely you will be to run into problems.  However, oing some testing in Kentucky and Ohio resulted in a very playable gaming scenarios, though we did run into some connection problems that might be load-based or latency-based.

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After the network setup portion users are shown 8 different games that they can try.  Darksiders, Darksiders II, Street Fighter X Tekken, Street Fighter IV, Alan Wake, The Witcher 2, Red Faction: Armageddon and Trine 2.  You are free to play them free of charge during this beta though I think you can be sure they will be removed and erased at some point; just a reminder.  Saves work well and we were able to save and resume games of Darksiders 2 on GRID easily and quickly.

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Starting up the game was fast, about on par with starting up a game on a local PC, though obviously the server is loading it in the background.  Once the game is up and running, you are met with some button mapping information provided by NVIDIA for that particular game (great addition) and then you jump into the menus as if you were running it locally.

Continue reading our first hands on with NVIDIA GRID on SHIELD!!

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